Lol how does normal matchmaking work
League of Legends MMR system uses the ELO concept firstly designed for chess, the system was meant to tell what the skill of the players is based on who they win and lose against. Nowadays it is used in almost all competitive ladders to match players of the same skill with each other, whether it's online gaming or sports. It has been with league of legends since the birth of the game and is still used up to this day. What this means, in a nutshell, is that the higher division you have, the better your MMR is, and thus the longer it takes you to find equal opponents. The MMR system in LoL will put two teams of equal average elo rating against each other, so for example if team 1 had one gold player, one diamond player, and three platinum players, the other team would have 5 platinum players to equalize the game MMR and skill level and make sure it's not an uneven match. It works like this from the bottom positions to the top positions on the ladder, and on the borders of the ladder in challenger and iron divisions it might cause issues due to very few players being there- resulting in prolonged match search times and often uneven games, such as teams being composed in this way.
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A League of Legends Guide to Crushing Your Ranked Placement Matches
Can prove Riot's matchmaking and balance are bad. :: League of Legends (LoL) Forum on MOBAFire
Your MMR determines the opponents you play against and is unique for each game mode. Because the estimate represents a range of possible values, winning a game might not immediately increase your MMR in some cases, the point estimate might actually decrease to account for the additional data. Playing more games ultimately increases the accuracy of the estimate and provides data to show historical MMR trends. Estimates only use data from solo non-premade games played in the last 30 days. Premade games are excluded because players in the party can have very different MMRs which causes poor matchmaking and inaccurate MMR estimates. MMR goes up when you win and down when you lose see the section above on accuracy for caveats.
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It should be no surprise that our Mobalytics team is passionate about numbers, stats, and analysis in gaming. In Patch 8. Our team is incredibly excited for this because it gives us more to play with and opens up a gateway for summoners who may not have otherwise been interested in tracking and learning from their numbers.
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